import javax.microedition.lcdui.Canvas;

interface CanvasKeys
{
	final static int NUM0		= Canvas.KEY_NUM0;
	final static int NUM1		= Canvas.KEY_NUM1;
	final static int NUM2		= Canvas.KEY_NUM2;
	final static int NUM3		= Canvas.KEY_NUM3;
	final static int NUM4		= Canvas.KEY_NUM4;
	final static int NUM5		= Canvas.KEY_NUM5;
	final static int NUM6		= Canvas.KEY_NUM6;
	final static int NUM7		= Canvas.KEY_NUM7;
	final static int NUM8		= Canvas.KEY_NUM8;
	final static int NUM9		= Canvas.KEY_NUM9;

	final static int UP			= -1;	// Canvas.UP;
	final static int DOWN		= -2;	// Canvas.DOWN;
	final static int LEFT		= -3;	// Canvas.LEFT;
	final static int RIGHT		= -4;	// Canvas.RIGHT;
	final static int SELECT		= -5;	// Canvas.FIRE;

	final static int SK_LEFT		= -6;
	final static int SK_RIGHT		= -7;
	final static int SK_MIDDLE		= 22;

	final static int STAR		= Canvas.KEY_STAR;
	final static int POUND		= Canvas.KEY_POUND;

	final static int SEND		= -11;
	final static int END		= -8;
};

interface Keys
{
	public static final int LSK						= -6;
	public static final int RSK						= -7;
	
	public static final int NUM0					= 48;
	public static final int NUM1					= 49;
	public static final int NUM2					= 50;
	public static final int NUM3					= 51;
	public static final int NUM4					= 52;
	public static final int NUM5					= 53;
	public static final int NUM6					= 54;
	public static final int NUM7					= 55;
	public static final int NUM8					= 56;
	public static final int NUM9					= 57;
	
	public static final int STAR					= 42;
	public static final int POUND					= 35;
	
	public static final int GAME_A					= 9;
	public static final int GAME_B					= 10;
	public static final int GAME_C					= 11;
	public static final int GAME_D					= 12;
	
	public static final int UP						= 1;
	public static final int LEFT					= 2;
	public static final int RIGHT					= 5;
	public static final int DOWN					= 6;
	public static final int CENTER					= 8;

};